Understanding Cyrodiil in the Elder Scrolls Online

by Carsten Buus Nørgaard

General advice for experienced players still making their beginnings in Cyrodiil

Introduction

This note is for experienced players of “Elder Scrolls Online” (or ESO) who are still making their beginnings in Cyrodiil, the game’s only large-scale, player-versus-player (or PvP) zone, or simply struggling to catch the flow of the gameplay in that zone.

Like the Imperial City, but unlike the battlegrounds, Cyrodiil is not a game in the conventional sense of the term. It is a never-ending distribution mechanism for currency and achievements.

In this, Cyrodiil distinguishes itself from other activities in the category “games”, such as team sports, the Olympic Games, or board games.


Contents

  1. Introduction
  2. Lore is one reason it’s miserable
  3. Summary
  4. Prepare an appropriate “build”
  5. How important are “builds”?
  6. Your “build” versus the scale of combat
  7. “Build” types and playstyles
  8. The currency: Alliance Points
  9. Relevant activities: Where the points come from
  10. Boost your rank using special remedies
  11. Pick your fights wisely
  12. Siege weapons
  13. The tactics of sieging
  14. The four strategic priorities
  15. Groups and guilds
  16. Movement speed
  17. Be “annoying”: Combat without damage
  18. Recommended addons
  19. Endnotes

Lore is one reason it’s miserable

The lack of an overall outcome in Cyrodiil is written in Elder Scrolls lore.

ESO takes place in the early years of the Interregnum[Note 1], a 400-year period in the Second Era following the fall of the Cyrodillic Empire[Note 2] and preceding the rise of the Tamrielic Empire[Note 3].

The Alliance War[Note 4] is the armed conflict experienced in ESO’s player-versus-player zones. It begins in the early 580s and will not end for another 270 years, with the crowning of Talos[Note 5] under the name Tiber Septim, in early 854 –⁠ well past the events of ESO.

In Cyrodiil, players only experience the endless armed conflicts of a Tamriel with no hegemonic political power. For us, there is no end.

This is simply how the game is designed. It makes the question of absolute victory irrelevant. Far better is the question of making the most of your time.

The remainder of this note will provide answers and inspiration to this second question by reducing aspects of Cyrodiil gameplay to the essentials. This is not primarily a how-to guide, but some help to know what to focus on.


Summary


Prepare an appropriate “build”

It is a waste of time to PvP in Cyrodiil without an appropriate “build”. Enemies will tear you apart as easily as a sheet of paper. Whatever your preferred mode of action, your character needs good defense and resource sustainability.


How important are “builds”?

“Builds” are mostly unimportant if only they are appropriate for PvP.

Cyrodiil gameplay emphasizes strategy, tactics, strength in numbers (such as groups or “zergs”), and the generous use of siege weapons and forward camps. Hand-to-hand combat is mainly relevant when capturing resources.

(That said, certain specialized “builds” can be valuable in certain or even many situations.)

Your “build” versus the scale of combat

Combat in Cyrodiil can happen at different scales, referring to the number of players involved. Prioritize a build appropriate for both “zerging” and small-scale combat. Pass on “ganking”.


“Build” types and playstyles

In Cyrodiil, “builds” are commonly hybridized and often follow one of the templates below. Consider these templates for choosing your preferred playstyle:


The currency: Alliance Points

Gathering “Alliance Points” (or AP) should be your clear priority. They are the central resource and currency in Cyrodiil and serve multiple purposes.


Relevant activities: Where the points come from

In Cyrodiil, AP are especially granted from the activities below. If your PvP activities diverge from these, you are not making the most of your time.

The two latter points emphasize the importance of choosing a home campaign.

(Other strategically important activities include returning scrolls and using Volendrung[Note 10] as a siege weapon. See The four strategic priorities.)

Boost your rank using special remedies

You can boost the amount of gathered AP that counts towards your rank in the Alliance War. These remedies do not apply to the AP received as currency, but help you complete certain achievements faster. This list does not include other ways of boosting it, including the low population bonus, low score bonus, or bonus during the semi-annual Whitestrake’s Mayhem event[Note 11].


Pick your fights wisely

Picking your fights wisely is extremely important because Cyrodiil gameplay emphasizes strategy, tactics, strength in numbers, and speed. You need to be at the right place at the right time for capturing enemy positions on the map and returning scrolls to your alliance.

This makes the following a complete waste of time that can be exploited by enemies to keep you distracted for strategic reasons:


Siege weapons

Never play without an inventory of siege weapons[Note 14]. These are mandatory for capturing enemy keeps and outposts. Use different ones depending on the situation. Frequently restock at the quartermaster at one of your alliance’s keeps, outposts, or home bases.


The tactics of sieging

The ideal siege on a keep or outpost is quick and undetected. Achieving this requires multiple siege weapons and players, as well as knowing where and when to attack.

Ideally, the enemy keep or outpost needs to be “tagged” in less than one minute, meaning that the target gate or wall needs to hit 50% health within that time. This prevents enemy reinforcements from reappearing at the keep or outpost itself.


The four strategic priorities

The bread and butter of gathering AP in Cyrodiil is capturing enemy positions on the map. Certain additional priorities help achieve this. In order of priority:


Groups and guilds

Always play in groups. There are multiple reasons to do so:

PvP guilds are important because they make it easier to regularly find quality groups with experienced players whose playstyle and temperament you become familiar with.

Guilds can also claim keeps and outpost for their guild merchant, which may alert them early when the enemy launches an attack.


Movement speed

Movement speed[Note 15] is extremely important in Cyrodiil, more so than other parts of ESO. The gameplay rewards capturing enemy positions on the map above small-scale skirmishes or “ganking”. Such positions are captured more easily when your character moves fast.

Safely returning an elder scroll to your alliance requires even more speed because the player will have to manually sprint back with the scroll, often across the entire map.


Be “annoying”: Combat without damage

I refer to those aspects of combat that do not involve dealing damage as being “annoying”. This is particularly important in Cyrodiil. It can determine the outcome of a battle. Here are a few examples:


Certain addons will help you be at the right place at the right time while keeping track of the current strategic situation, etc.:

Published 31 August 2024.
Last edited 7 September 2024.


Endnotes

  1. “Interregnum.” UESP. https://en.uesp.net/wiki/Lore:Interregnum. Retrieved on 24 August 2024.
  2. “Second Empire.” UESP. https://en.uesp.net/wiki/Lore:Second_Empire. Retrieved on 24 August 2024.
  3. “Third Empire.” UESP. https://en.uesp.net/wiki/Lore:Third_Empire. Retrieved on 24 August 2024.
  4. “Three Banners War.” UESP. https://en.uesp.net/wiki/Lore:Three_Banners_War. Retrieved on 24 August 2024.
  5. “Talos.” UESP. https://en.uesp.net/wiki/Lore:Talos. Retrieved on 24 August 2024.
  6. “Elder scrolls.” UESP. https://en.uesp.net/wiki/Online:Elder_Scrolls. Retrieved 24 August 2024.
  7. “Keeps.” UESP. https://en.uesp.net/wiki/Online:Keeps. Retrieved on 24 August 2024.
  8. “Outposts.” UESP. https://en.uesp.net/wiki/Online:Outposts. Retrieved on 24 August 2024.
  9. “Alliance Points.” UESP. https://en.uesp.net/wiki/Online:Alliance_Points#Alliance_War_Ranks. Retrieved on 24 August 2024.
  10. “Volendrung.” UESP. https://en.uesp.net/wiki/Online:Volendrung. Retrieved on 24 August 2024.
  11. “Whitestrake’s Mayhem.” UESP. https://en.uesp.net/wiki/Online:Whitestrake%27s_Mayhem. Retrieved on 25 August 2024.
  12. “Colovian War Torte.” UESP. https://en.uesp.net/wiki/Online:Colovian_War_Torte. Retrieved on 25 August 2024.
  13. “Mora’s Whispers.” UESP. https://en.uesp.net/wiki/Online:Mora%27s_Whispers. Retrieved on 25 August 2024.
  14. ”Siege weapons.” UESP. https://en.uesp.net/wiki/Online:Siege_Weapons. Retrieved on 24 August 2024.
  15. “Movement speed.” UESP. https://en.uesp.net/wiki/Online:Movement_Speed. Retrieved on 24 August 2024.